// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

namespace Stride.Core.Assets.Compiler;

/// <summary>
/// Enumerate assets that <see cref="PackageCompiler"/> will process.
/// </summary>
public interface IPackageCompilerSource
{
    /// <summary>
    /// Enumerates assets.
    /// </summary>
    IEnumerable<AssetItem> GetAssets(AssetCompilerResult assetCompilerResult);
}
